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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Lifang Liu Crowe, T.G. Bakambu, J.N. |
| Copyright Year | 2008 |
| Description | Author affiliation: Agric. & Bioresource Eng., Univ. of Saskatchewan, Saskatoon, SK (Lifang Liu; Crowe, T.G.) || MacDonald, Dettwiler & Assoc. Ltd., Brampton, ON (Bakambu, J.N.) |
| Abstract | The objective of this paper is to exploit the potential of considering the information gain in greedy mapping strategies based on a triangular mesh map for automatic modeling of a large rough outdoor environment. An energy cost function is used to represent the travel cost and two methods to estimate possible new terrain in one spot using a 3D image sensor are described. For the first method, assuming a partly known environment, the information gain is estimated by applying the ray tracing algorithm to the known part of the environment. For the second method, the new information gain is calculated using polygon clipping in an unknown environment. Simulation results in a typical rough agricultural field showed that the exploration strategy, which was incorporated with energy consumption and the information gain estimation with a ray tracing algorithm using a coarse map, had an advantage over other polices in terms of energy consumption and the path length. |
| Starting Page | 1206 |
| Ending Page | 1211 |
| File Size | 4375220 |
| Page Count | 6 |
| File Format | |
| ISBN | 9781424416752 |
| DOI | 10.1109/RAMECH.2008.4681352 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2008-09-21 |
| Publisher Place | China |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Robot sensing systems Energy consumption Cost function Image sensors Ray tracing Extraterrestrial measurements Agricultural engineering Power engineering and energy Terrain mapping Path planning energy cost coverage path planning rough environment exploration Dijkstra shortest path |
| Content Type | Text |
| Resource Type | Article |
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