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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Hawsawi, O. Semwal, S.K. |
| Copyright Year | 2014 |
| Description | Author affiliation: Dept. of Comput. Sci., Univ. of Colorado at Colorado Springs, Colorado Springs, CO, USA (Hawsawi, O.; Semwal, S.K.) |
| Abstract | Although video games have become interesting entertainment tools for millions of people, gamers with mobility impairment face difficulties to be able to interact with games successfully because of impairment conditions. Even though developers working in the area of disbility provide special games, tools, and devices support interacting with video games, there is a lack of sufficient tools and devices that are compatible with certain motor impairment conditions. EEG-headset based brain computer interface system is alternative suggested tool which can support mobility gamers by using their brain activities, facial muscles, and eye movement to interact with games. This paper aims to examine and investigate the NIA controller's capability, which use EEG-headset, with two methods providing game accessibility. The first method reduces some keyboard switches and uses the NIA controller, and the other method eliminates the entire keyboard switches and uses only the NIA controller. The result shows that playing games with using the NIA controller and one- keyboard switch is done in successful and precise way. In contrast, playing games with using only the NIA controller could be done successfully but less precisely. Our conclusion is that the NIA controller could be combined with other accessible tools to improve the accessibility of games. |
| Starting Page | 837 |
| Ending Page | 841 |
| File Size | 840899 |
| Page Count | 5 |
| File Format | |
| ISBN | 9781479938407 |
| DOI | 10.1109/SMC.2014.6974015 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2014-10-05 |
| Publisher Place | USA |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Games Keyboards Control systems Conferences Communities Educational institutions Brain-computer interfaces The Neural Impulse Actuator Motor Impairments Games Accessibility Mobility Gamers EEG headsets |
| Content Type | Text |
| Resource Type | Article |
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