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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Fitzgerald, A. Congdon, C.B. |
| Copyright Year | 2009 |
| Description | Author affiliation: Department of Computer Science, University of Southern Maine, Portland, 04104 USA (Fitzgerald, A.; Congdon, C.B.) |
| Abstract | RAMP is a rule-based agent for playing Ms. Pac-Man according to the rules stipulated in the 2008 World Congress on Computational Intelligence Ms. Pac-Man Competition. During the competition, our highest score was 15,970, outscoring the eleven other entrants in the competition. In runs reported here, RAMP achieves an average score over 10,000 and a high score of 18,560 across 100 runs; the highest score RAMP has achieved to date is 19,000. These are scores that are better than typical human novice players, including the paper authors themselves. The system was designed to have an evolutionary component, however, this was not developed in time for the competition, which instead used hand-coded rules. We have found the process of tuning the rule sets and accompanying parameters to be a time consuming and inexact process that is expected to benefit from an evolutionary computation approach. This paper describes our initial implementation as well as our progress towards adding an evolutionary computation component to enable the agent learn to play the game. |
| Starting Page | 2646 |
| Ending Page | 2653 |
| File Size | 319756 |
| Page Count | 8 |
| File Format | |
| ISBN | 9781424429585 |
| DOI | 10.1109/CEC.2009.4983274 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2009-05-18 |
| Publisher Place | Norway |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Game theory Evolutionary computation Computational intelligence Humans Feature extraction Computer science USA Councils Writing Decision making |
| Content Type | Text |
| Resource Type | Article |
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