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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Wenfeng Hu Zhouqing Qu Xiaoyuan Zhang |
| Copyright Year | 2012 |
| Description | Author affiliation: Department of Computer Science, Communication University of China, Beijing, China (Wenfeng Hu; Zhouqing Qu) || Department of Computer Science, Nankai University Binhai College, Tianjin, China (Xiaoyuan Zhang) |
| Abstract | Machinery dynamics is an important branch of physics based on experiments which usually are inconvenient and expensive in reality. Computer simulation is a reasonable substitute for real experiments, but traditional mechanics simulation approaches also have many disadvantages, such as low interactivity, low flexibility, low reusability, high development difficulty and etc. With the introduction of game engine technology, especially the physics engine technology, mechanics simulation based on game engine achieves good effects. This paper proposes a method to build a component library for mechanics simulation based on game engine. Elements of this library fall into two categories: one comprising sources of various forces, such as gravity, buoyancy, spring, friction and etc, and the other comprising all classical simple machines which change the direction or magnitude of a force, such as Lever, Wheel and axle, Pulley, Inclined plane, Wedge, Screw and etc. Game designers can rapidly and flexibly set up various mechanics experiments in 3D games by reusing these components as building-blocks. Due to the high interoperability, these elementary building-blocks can be easily composed into complicated machines at design time. |
| Starting Page | 1374 |
| Ending Page | 1377 |
| File Size | 280710 |
| Page Count | 4 |
| File Format | |
| ISBN | 9781467314107 |
| e-ISBN | 9781467314114 |
| DOI | 10.1109/CSIP.2012.6309118 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2012-08-24 |
| Publisher Place | China |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Physics engine Friction Games Assembled mechanical devices A reusable and interoperable component library Mice Game engine Machinery Joints Engines Gravity Mechanics simulation |
| Content Type | Text |
| Resource Type | Article |
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