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Content Provider | IEEE Xplore Digital Library |
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Author | Sareen, K.K. Knopf, G.K. Canas, R. |
Copyright Year | 2009 |
Description | Author affiliation: Institute for Research in Construction, National Research Council, London, Ontario, N6G 4X8, Canada (Canas, R.) || Department of Mech. & Mat. Eng., The University of Western Ontario, London, N6A 5B9, Canada (Sareen, K.K.) || Faculty of Engineering, The University of Western Ontario, London, N6A 5B9, Canada (Knopf, G.K.) |
Abstract | The reconstruction of accurate freeform surface models of 3D scanned objects is a common task encountered in creating virtual reality environments for anatomical reconstruction, cartography, cultural artifact modeling, digital archaeology, infrastructure renewal, and computer-aided design. Difficulties occur in reconstructing smooth surfaces from these scanned data sets because the acquired data is very large and is often infiltrated with scanning errors. For surface reconstruction, visualization, and interactive virtual modeling, it is necessary to reduce the amount of raw scanned data. Many existing data simplification techniques are complex and not directly applicable to spline-based surface models. A novel two stage contour-based data simplification algorithm is introduced in this paper and applied to facial surface reconstruction, which may be used for human modeling for computer games or model creation for virtual museums. The first stage extracts a series of equally spaced sectioned contours directly from a dense 3D data points. In the second stage, each extracted contour is redefined as a cubic B-spline curve by reduced number of control points defined by a user defined reduction ratio. A lofted surface is finally created from these reconstructed contours. The effectiveness of the synthetic surface reconstruction algorithm is demonstrated using its deviation values from its original point cloud data set. The experimental results show that the proposed algorithm generates a fairly accurate spline based facial model with only 5–20% of the actual scanned data, based upon the surface complexity. Performance can be improved by increasing the number of extracted contours, followed by a greater reduction ratio in the second data simplification stage. |
Starting Page | 381 |
Ending Page | 386 |
File Size | 1960649 |
Page Count | 6 |
File Format | |
ISBN | 9781424438778 |
DOI | 10.1109/TIC-STH.2009.5444472 |
Language | English |
Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
Publisher Date | 2009-09-26 |
Publisher Place | Canada |
Access Restriction | Subscribed |
Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
Subject Keyword | Design automation Clouds Geometric modeling Humans Data mining Cultural differences Spline Surface reconstruction Data simplification Data visualization Virtual reality Computer errors Shape reconstruction Facial features Decimation |
Content Type | Text |
Resource Type | Article |
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