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| Content Provider | ACM Digital Library |
|---|---|
| Author | Fernández, Camino Conde, Miguel A. Esteban, Gonzalo de Pedro, Javier |
| Abstract | The contribution described in this paper is encompassed in the development of haptic simulators as e-learning tools. The application field chosen for a proof of concept is surgery. A complete surgery is not a simple task and involves different skills to be combined in the right way and in the right order. Existing simulators in surgery field are focused on one specific task to train one particular skill, such as needle insertion or suturing. They are usually developed as stand-alone applications based on frameworks that manage the synchronization of the graphic and haptic parts, integrate physics engines and offer support for the most common haptic devices available in the market. But there are no standardized APIs that let developers easily increase the complexity of the simulators, neither let them include expertise knowledge. In order to solve this problem, we have previously defined a model for representing surgery procedures. This architecture encapsulates the surgeon expertise in order to use simulators as teaching/learning tools. In this work, HCore is presented as the middle layer of this architecture. Our goal is to offer a simplified interface as a step forward rapid haptic simulators development and, at the same time, provide independency from the particular game engine used in the lower layer. |
| Starting Page | 1011 |
| Ending Page | 1018 |
| Page Count | 8 |
| File Format | |
| ISBN | 9781450347471 |
| DOI | 10.1145/3012430.3012640 |
| Language | English |
| Publisher | Association for Computing Machinery (ACM) |
| Publisher Date | 2016-11-02 |
| Publisher Place | New York |
| Access Restriction | Subscribed |
| Subject Keyword | Haptic simulation Design patterns Teaching/learning |
| Content Type | Text |
| Resource Type | Article |
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