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| Content Provider | ACM Digital Library |
|---|---|
| Author | Chen, Yang-Sheng Hsieh, Chiao-En Huang, Yu-Jie Tong, Peng-Wen Lu, Kuan-Yin Hung, Yi-Ping Lin, Hung-Chih Han, Ping-Hsuan |
| Abstract | With the recent advances of head-mounted displays (HMD) for immersive virtual reality, game designers are able to provide players with many different gameplay to manipulate in the virtual environment. Like most of the console platforms and portable devices, tactile feedback is an important aspect in games and for notification. For example, Po2 [Israr et al. 2015] adopts two vibrating actuators on two hands and renders illusory tactile motion on and across the hands for interactive gameplay. NotiRing [Roumen et al. 2015] are wearable interactive rings with five different kinds of notification channels that can provide the user a visual, auditory or tactile feedback for receiving the notification from the wearable device. Although the use of HMD has been quite popular recently, the tactile feedback in the immersive environment is less than visual or auditory feedback in the virtual space, mainly because haptic feedback is more complicated and various, it includes kinesthesia and cutaneous feedback. Our goal is to provide the user the first-person perspective and experience of playing elements in an immersive game like a wizard, elves, mage or bender - bending water, fire, earth, and air, combing with different visual, auditory and haptic feedback for each element. |
| Starting Page | 1 |
| Ending Page | 1 |
| Page Count | 1 |
| File Format | |
| ISBN | 9781450343770 |
| DOI | 10.1145/2929490.2929895 |
| Language | English |
| Publisher | Association for Computing Machinery (ACM) |
| Publisher Date | 2016-07-24 |
| Publisher Place | New York |
| Access Restriction | Subscribed |
| Content Type | Text |
| Resource Type | Article |
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