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Mars Rover App Creation
Content Provider | TeachEngineering: STEM curriculum for K-12 |
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Author | Powers, Rich Sandall, Brian |
Copyright Year | 2013 |
Description | Based on their experience exploring the Mars rover Curiosity and learning about what engineers must go through to develop a vehicle like Curiosity, students create Android apps that can control LEGO® MINDSTORMS® robots, simulating the difficulties the Curiosity rover could encounter. The activity goal is to teach students programming design and programming skills using MIT's App Inventor software as the vehicle for the learning. Based on their experience exploring the Mars rover Curiosity and learning about what engineers must go through to develop a vehicle like Curiosity, students create Android apps that can control LEGO® MINDSTORMS® robots, simulating the difficulties the Curiosity rover could encounter. The activity goal is to teach students programming design and programming skills using MIT's App Inventor software as the vehicle for the learning. The (free to download) App Inventor program enables Android apps to be created using building blocks without having to actually know a programming language. At activity end, students are ready to apply what they learn to write other applications for Android devices. |
Language | English |
Access Restriction | Open |
Rights Holder | Board of Regents, University of Nebraska Regents of The University of Colorado |
Subject Keyword | Computer Science Computer Programming Mobile Application Computer Design Android Curiosity Rover Robot Application Mit App Inventor Programming |
Content Type | Text |
Time Required | PT1H15M |
Education Level | Class VII Class VIII Class IX |
Pedagogy | Experimental Activity |
Resource Type | Hands-on |
Subject | Computer Science and Information Technology |