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Algorithmic Remote Rover Programming: Curiosity Killed the App
Content Provider | TeachEngineering: STEM curriculum for K-12 |
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Author | Powers, Rich Sandall, Brian |
Copyright Year | 2013 |
Description | Students gain experience with the software/system design process, closely related to the engineering design process, to solve a problem. The lesson culminates in a hands-on experience with the design process as students simulate the remote control of a rover. Students gain experience with the software/system design process, closely related to the engineering design process, to solve a problem. First, they learn about the Mars Curiosity rover and its mission, including the difficulties that engineers must consider and overcome to operate a rover remotely. Students observe a simulation of a robot being controlled remotely. These experiences guide discussion on how the design process is applied in these scenarios. The lesson culminates in a hands-on experience with the design process as students simulate the remote control of a rover. In the associated activity, students gain further experience with the design process by creating an Android application using App Inventor to control one aspect of a remotely controlled vehicle. (Note: The lesson requires a LEGO® MINDSTORMS® Education set.) |
Language | English |
Access Restriction | Open |
Rights Holder | Board of Regents, University of Nebraska Regents of The University of Colorado |
Subject Keyword | Computer Science Android App Application Software Design Simulation Android Device Curiosity Rover |
Content Type | Text |
Time Required | PT1H15M |
Education Level | Class VII Class VIII Class IX |
Resource Type | Notes |
Subject | Computer Science and Information Technology |