WebSite Logo
  • Content
  • Similar Resources
  • Metadata
  • Cite This
  • Log-in
  • Fullscreen
Log-in
Do not have an account? Register Now
Forgot your password? Account recovery
  1. Educational Technology Research and Development
  2. Educational Technology Research and Development : Volume 65
  3. Educational Technology Research and Development : Volume 65, Issue 4, August 2017
  4. Designing role-playing video games for ethical thinking
Loading...

Please wait, while we are loading the content...

Educational Technology Research and Development : Volume 65
Educational Technology Research and Development : Volume 65, Issue 4, August 2017
Explaining technology integration in K-12 classrooms: a multilevel path analysis model
Instructors’ technology experience and iPad delivered intervention implementation: a mixed methods replication study
Designing role-playing video games for ethical thinking
An analysis of instructional design and technology departments
Abilities and affordances: factors influencing successful child–tablet communication
Text signals influence second language expository text comprehension: knowledge structure analysis
Model-based learning: a synthesis of theory and research
Potential of one-to-one technologies in the classroom: teachers and students weigh in
You cannot do this alone! Increasing task interdependence in cooperative educational videogames to encourage collaboration
Fostering verbal and non-verbal social interactions in a 3D collaborative virtual learning environment: a case study of youth with Autism Spectrum Disorders learning social competence in iSocial
Episode-centered guidelines for teacher belief change toward technology integration
Teacher professional development through digital content evaluation
Students’ perceptions of teacher impact on their self-directed language learning with technology beyond the classroom: cases of Hong Kong and U.S.
Educational Technology Research and Development : Volume 65, Issue 3, June 2017
Educational Technology Research and Development : Volume 65, Issue 2, April 2017
Educational Technology Research and Development : Volume 65, Issue 1, February 2017
Educational Technology Research and Development : Volume 64
Educational Technology Research and Development : Volume 63
Educational Technology Research and Development : Volume 62
Educational Technology Research and Development : Volume 61
Educational Technology Research and Development : Volume 60
Educational Technology Research and Development : Volume 59
Educational Technology Research and Development : Volume 58
Educational Technology Research and Development : Volume 57
Educational Technology Research and Development : Volume 56
Educational Technology Research and Development : Volume 55
Educational Technology Research and Development : Volume 54
Educational Technology Research and Development : Volume 53
Educational Technology Research and Development : Volume 52
Educational Technology Research and Development : Volume 51
Educational Technology Research and Development : Volume 50
Educational Technology Research and Development : Volume 49
Educational Technology Research and Development : Volume 48
Educational Technology Research and Development : Volume 47
Educational Technology Research and Development : Volume 46
Educational Technology Research and Development : Volume 45

Similar Documents

...
Expressions of critical thinking in role-playing simulations: comparisons across roles

Article

...
Keeping Kids Safe From a Design Perspective: Ethical and Legal Guidelines for Designing a Video-Based App for Children

Article

...
Game design and learning: a conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation

Article

...
Designing and implementing a PBL course on educational digital video production: lessons learned from a design-based research

Article

...
Developing and designing online engineering ethics instruction for international graduate students

Article

...
Game Design Narrative for Learning: Appropriating Adventure Game Design Narrative Devices and Techniques for the Design of Interactive Learning Environments

Article

...
Project Sanitarium: playing tuberculosis to its end game

Article

...
Adapting a Face-to-Face Role-Playing Simulation for Online Play

Article

...
Ethics in educational technology: towards a framework for ethical decision making in and for the discipline

Article

Designing role-playing video games for ethical thinking

Content Provider Springer Nature Link
Author Schrier, Karen
Copyright Year 2016
Abstract How can we better design games, such as role-playing video games (RPGs), to support the practice of ethical thinking? Ethical thinking is a critical component of twenty-first century citizenship and we need to design ways to creatively support its practice. This study investigates how male participants, ages 18–34, make ethical decisions in three in-game scenarios in Fable III, an RPG, and one additional scenario. The decision-making processes of thirty participants were analyzed; twenty were randomly assigned to play Fable III and ten were assigned to a control condition of written ethical scenarios. Results suggested that participants practiced a variety of ethical thinking skills and thought processes in both conditions, including reasoning-, empathy-, reflection-, and information gathering-related skills and thought processes. Three hypotheses were investigated and detailed, and any significant differences or similarities that emerged between conditions and across game scenarios were explored. Based on this analysis, four preliminary design principles were described.
Starting Page 831
Ending Page 868
Page Count 38
File Format PDF
ISSN 10421629
Journal Educational Technology Research and Development
Volume Number 65
Issue Number 4
e-ISSN 15566501
Language English
Publisher Springer US
Publisher Date 2016-10-03
Publisher Institution Association for Educational Communications & Technology
Publisher Place New York
Access Restriction One Nation One Subscription (ONOS)
Subject Keyword Games Ethics Design Learning Education Digital games Educational Technology Learning and Instruction
Content Type Text
Resource Type Article
Subject Education
  • About
  • Disclaimer
  • Feedback
  • Sponsor
  • Contact
  • Chat with Us
About National Digital Library of India (NDLI)
NDLI logo

National Digital Library of India (NDLI) is a virtual repository of learning resources which is not just a repository with search/browse facilities but provides a host of services for the learner community. It is sponsored and mentored by Ministry of Education, Government of India, through its National Mission on Education through Information and Communication Technology (NMEICT). Filtered and federated searching is employed to facilitate focused searching so that learners can find the right resource with least effort and in minimum time. NDLI provides user group-specific services such as Examination Preparatory for School and College students and job aspirants. Services for Researchers and general learners are also provided. NDLI is designed to hold content of any language and provides interface support for 10 most widely used Indian languages. It is built to provide support for all academic levels including researchers and life-long learners, all disciplines, all popular forms of access devices and differently-abled learners. It is designed to enable people to learn and prepare from best practices from all over the world and to facilitate researchers to perform inter-linked exploration from multiple sources. It is developed, operated and maintained from Indian Institute of Technology Kharagpur.

Learn more about this project from here.

Disclaimer

NDLI is a conglomeration of freely available or institutionally contributed or donated or publisher managed contents. Almost all these contents are hosted and accessed from respective sources. The responsibility for authenticity, relevance, completeness, accuracy, reliability and suitability of these contents rests with the respective organization and NDLI has no responsibility or liability for these. Every effort is made to keep the NDLI portal up and running smoothly unless there are some unavoidable technical issues.

Feedback

Sponsor

Ministry of Education, through its National Mission on Education through Information and Communication Technology (NMEICT), has sponsored and funded the National Digital Library of India (NDLI) project.

Contact National Digital Library of India
Central Library (ISO-9001:2015 Certified)
Indian Institute of Technology Kharagpur
Kharagpur, West Bengal, India | PIN - 721302
See location in the Map
03222 282435
Mail: support@ndl.gov.in
Sl. Authority Responsibilities Communication Details
1 Ministry of Education (GoI),
Department of Higher Education
Sanctioning Authority https://www.education.gov.in/ict-initiatives
2 Indian Institute of Technology Kharagpur Host Institute of the Project: The host institute of the project is responsible for providing infrastructure support and hosting the project https://www.iitkgp.ac.in
3 National Digital Library of India Office, Indian Institute of Technology Kharagpur The administrative and infrastructural headquarters of the project Dr. B. Sutradhar  bsutra@ndl.gov.in
4 Project PI / Joint PI Principal Investigator and Joint Principal Investigators of the project Dr. B. Sutradhar  bsutra@ndl.gov.in
Prof. Saswat Chakrabarti  will be added soon
5 Website/Portal (Helpdesk) Queries regarding NDLI and its services support@ndl.gov.in
6 Contents and Copyright Issues Queries related to content curation and copyright issues content@ndl.gov.in
7 National Digital Library of India Club (NDLI Club) Queries related to NDLI Club formation, support, user awareness program, seminar/symposium, collaboration, social media, promotion, and outreach clubsupport@ndl.gov.in
8 Digital Preservation Centre (DPC) Assistance with digitizing and archiving copyright-free printed books dpc@ndl.gov.in
9 IDR Setup or Support Queries related to establishment and support of Institutional Digital Repository (IDR) and IDR workshops idr@ndl.gov.in
I will try my best to help you...
Cite this Content
Loading...