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Making Serious Games with Reusable Software Components
| Content Provider | Semantic Scholar |
|---|---|
| Author | Göbel, Steffen Garcia-Agundez, Augusto Tregel, Thomas Hauge, Jannicke Baalsrud Oliveira, M. E. Marsh, T. Caserman |
| Copyright Year | 2018 |
| Abstract | This paper explains the RAGE project, which proposes a component-based software architecture to accommodate and amplify serious game development. The RAGE project (rageproject.eu) is a serious gaming flagship project funded by the Horizon 2020 Programme of the European Commission. Compliancy with the component-based architecture preserves the portability of software to different platforms and programming languages and its easy integration in wide variety of game engines. RAGE has developed up to 40 cutting edge reusable software components (all free, open source software) and has made these available on its market place portal at gamecomponents.eu. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | https://research.ou.nl/ws/portalfiles/portal/8294590/Making_serious_games_with_reusable_software_components.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |