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Creating Serious Games by integrating external components in commercial game engines : Propositions and guidelines for future work with serious games
| Content Provider | Semantic Scholar |
|---|---|
| Author | Henriks, Niklas |
| Copyright Year | 2007 |
| Description | The military industry has come to look at games as means for better looking and cheaper simulations. Altering games and game engines are not necessarily easy and finding a suitable engine is essent . |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://his.diva-portal.org/smash/get/diva2:2461/FULLTEXT01.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |