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Création et évaluation d’un prototype de jeu sérieux dédié à l’amélioration de la lecture chez les enfants présentant des symptômes de dyslexie
| Content Provider | Semantic Scholar |
|---|---|
| Author | Lewis, François Plante, Patrick |
| Copyright Year | 2018 |
| Abstract | This article is the synthesis of a master’s thesis which has three main objectives. The first objective is to develop a methodology for the design of a serious educational game (SEG) specialized in learning to read, for children who have difficulties in reading or have symptoms associated with developmental dyslexia. The second objective is to realize the Alpha prototype of the game, and finally the third objective is to assess the consistency of the scenario as well as, the ergonomic of the game by a user test. Research from Green and Bavellier (2012) indicates that playing action video games improves attention and learning. While, the results of the research of Franceschini et al. (2013) demonstrate that the use of an action video game improves the concentration and reading speed of dyslexic children. As part of this research, we believe that adding re-education exercises to a video game of action will improve its effectiveness in learning to read, children with symptoms associated with dyslexia. The results of the experiment on the coherence of the scenario as well as the ergonomics of the game are promising. However, changes will have to be made, especially in terms of navigation and optimization of game missions. |
| Starting Page | 72 |
| Ending Page | 72 |
| Page Count | 1 |
| File Format | PDF HTM / HTML |
| Volume Number | 1 |
| Alternate Webpage(s) | https://revue-mediations.teluq.ca/index.php/Distances/article/download/58/26 |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |