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Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless.
| Content Provider | Semantic Scholar |
|---|---|
| Author | Eck, Richard Van |
| Copyright Year | 2006 |
| Abstract | After years of research and proselytizing, the proponents of digital game-based learning (DGBL) have been caught unaware. Like the person who is still yelling after the sudden cessation of loud music at a party, DGBL proponents have been shouting to be heard above the prejudice against games. But now, unexpectedly, we have everyone's attention. The combined weight of three factors has resulted in widespread public interest in games as learning tools. The first factor is the ongoing research conducted by DGBL proponents. In each decade since the advent of digital games, researchers have published dozens of essays, articles, and mainstream books on the power of DGBL—including, most recently, Marc Prensky's Digital Game-Based Learning (2001), James Paul Gee's What Video Games Have to Teach Us about Learning and Literacy (2003), Clark Aldrich's Simulations and the Future of Learning: An Innovative (and Perhaps Revolutionary) Approach to e-Learning (2004), Steven Johnson's Everything Bad Is Good for You: How Today's Popular Culture Is Actually Making Us Smarter (2005), Prensky's new book “Don’t Bother Me, Mom, I'm Learning!”: How Computer and Video Games Are Preparing Your Kids for 21st Century Success and How You Can Help! (2006), and the soon-to-be-published Games and Simulations in Online Learning: Research and Development Frameworks, edited by David Gibson, Clark Aldrich, and Marc Prensky. The second factor involves today’s “Net Generation,” or “digital natives,” who have become disengaged with traditional instruction. They require multiple streams of information, prefer inductive reasoning, want frequent and quick interactions with |
| Starting Page | 16 |
| Ending Page | 16 |
| Page Count | 1 |
| File Format | PDF HTM / HTML |
| Volume Number | 41 |
| Alternate Webpage(s) | http://cgit.nutn.edu.tw:8080/cgit/PaperDL/hclin_110624024243.PDF |
| Alternate Webpage(s) | https://spedinstructionalstrategies.files.wordpress.com/2014/03/digital-game-based-learning-its-not-just-the-digital-natives-who-are-restless1.pdf |
| Alternate Webpage(s) | http://www.gise.rice.edu/documents/Digital-game-based%20learning_2006.pdf |
| Alternate Webpage(s) | http://edergbl.pbworks.com/w/file/fetch/47991237/digital%20game%20based%20learning%202006.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |