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Increasing Motivation Through Gamification in E-Learning
| Content Provider | Semantic Scholar |
|---|---|
| Author | Rapti, K. |
| Copyright Year | 2016 |
| Abstract | Although e-learning efficiently deals with many problems that traditional learning environments face, it still copes with dull content which demotivates learners from progressing through syllabus. Gamification is a new trend that could help address this issue and this paper aims to describe its effective application. |
| File Format | PDF HTM / HTML |
| DOI | 10.12681/icodl.640 |
| Alternate Webpage(s) | https://eproceedings.epublishing.ekt.gr/index.php/openedu/article/download/640/644 |
| Alternate Webpage(s) | https://doi.org/10.12681/icodl.640 |
| Volume Number | 7 |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |