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Uma metodologia para especificar interação 3D utilizando Redes de Petri
| Content Provider | Semantic Scholar |
|---|---|
| Author | Rieder, Rafael |
| Copyright Year | 2007 |
| Abstract | This work presents a methodology to model and to build 3D interaction tasks in virtual environments using Petri nets, a technique-decomposition taxonomy and object-oriented con- cepts. Therefore, a set of classes and a graphics library are required to build an application and to control the net dataflow. Operations can be developed and represented as Petri Net nodes. These nodes, when linked, represent the in- teraction process stages. The integration of these approaches results in a modular application, based in the Petri Nets for- malism that allows specifying an interaction task, and also to reuse developed blocks in new virtual environments projects. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://repositorio.pucrs.br/dspace/bitstream/10923/1590/1/000388456-Texto+Completo-0.pdf |
| Alternate Webpage(s) | http://webserver2.tecgraf.puc-rio.br/~abraposo/pubs/SVR2007/full_RiederPinho.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |