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Character Animation for Real-Time Natural Gesture Generation
| Content Provider | Semantic Scholar |
|---|---|
| Author | Chang, Kenny |
| Copyright Year | 1999 |
| Abstract | This work describes a character animation system designed for the real time generation of natural gestures. The system is part of a project to build a conversational humanoid, Rea, which supports both multi-modal input and output. An animation system built for this purpose must integrate all different approaches to animation control and have excellent external synchronization features. This thesis describes a way to conceptualize and organize different motor control systems to drive animation for a virtual character as well as a technique for synchronizing gesture and speech output. It also presents the design and implementation of Pantomime, an animation system based on these concepts. Thesis Supervisor: Justine Cassell Title: Professor, MIT Media Laboratory |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://dspace.mit.edu/bitstream/handle/1721.1/80238/47095137-MIT.pdf?sequence=2 |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |