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Framework for Designing Mobile Learning Environments
| Content Provider | Semantic Scholar |
|---|---|
| Author | Churchill, Daniel King, Mark |
| Copyright Year | 2016 |
| Abstract | In this chapter the RASE learning design framework is proposed as a key strategy for utilizing multiple affordances of mobile learning technology. This learning design framework is based on the premise that an effective learning environment must include and integrate at least four core components, namely: Resources, Activity, Support and Evaluation. The activity component is the most important, requiring students to engage with intellectual and knowledge-based developments. Mobile technology offers a number of affordances that support learning, including: Resources, Connectivity, Collaboration, Capture, Representation, Analytical and Administration tools. Effective use of mobile technology includes deployment of these affordances in the learning design in a way that supports different components of the RASE framework and achievement of set learning outcomes. This chapter presents and discusses concepts, arguments, and a discussion of an example of an app that integrates multiple affordances, supported by all components of the RASE learning design framework. |
| Starting Page | 3 |
| Ending Page | 25 |
| Page Count | 23 |
| File Format | PDF HTM / HTML |
| DOI | 10.1007/978-981-10-0027-0_1 |
| Alternate Webpage(s) | https://vpetcity.vtc.edu.hk/doc/3_further_reading.pdf |
| Alternate Webpage(s) | https://doi.org/10.1007/978-981-10-0027-0_1 |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |