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Creation of the fctional world in The Witcher 3: Wild Hunt
| Content Provider | Semantic Scholar |
|---|---|
| Author | JaĹski, Krzysztof |
| Copyright Year | 2018 |
| Abstract | The article focuses on worldbuilding techniques used in The Witcher 3: Wild Hunt in order to create a self-contained fictional world. Firstly, an overview of the characteristics of game spaces is provided. Secondly, following a brief introduction to Andrzej Sapkowski’s fiction, the article discusses the design methods the game uses for representing topography, architecture, human and nonhuman activity, as well as for providing background information about various locations. It is concluded that the game space may be seen as an independent ontological construct and not only a framework for gameplay. |
| Starting Page | 117 |
| Ending Page | 133 |
| Page Count | 17 |
| File Format | PDF HTM / HTML |
| DOI | 10.14746/hl.2018.11.7 |
| Volume Number | 11 |
| Alternate Webpage(s) | https://pressto.amu.edu.pl/index.php/hl/article/download/18010/17751 |
| Alternate Webpage(s) | https://doi.org/10.14746/hl.2018.11.7 |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |