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Une communauté virtuelle en changement : réflexion sur les pratiques intégratives et séparatives d'une communauté de joueurs dans le monde virtuel de Telara
| Content Provider | Semantic Scholar |
|---|---|
| Author | Payne-Gagnon, Julie |
| Copyright Year | 2012 |
| Abstract | This M.A. thesis is devoted to guilds, the virtual communities found in many MMOGs (Massively Multiplayer Online Games), online games including video game and role playing game elements. More precisely, I analyze in this M.A. thesis the modalities of social relation within the guilds of Telara, the virtual world of the Rift game. This thesis' contribution is not theoretical, but rather ethnographic, because it consists in my first intellectual project devoted to this domain. A consolidation of the foundations seemed necessary before proposing a complete theoretical model. The methodology appeals to the qualitative investigation techniques of anthropology. More precisely, data collection, stemming from 'virtual ethnography', included participatory observation (with a particular emphasis on participation), individual interviews, the taking of notes in texts, pictures, and sound forms, and also the reading of forums, blogs and website about the game. Those collected data produced results that I present in three in three main chapters. The first analysis chapter deals with the choice of a guild, its reputation, the adherence of players and the official and non-official social roles played by the members. The second chapter presents the social relations between the players in the community, both positive (when social relations are strengthened) and negative (when they untie). The last chapter of analysis studies the gender relations within the game, concerning both the characters played and the actual players behind their computer screen. This analysis allowed me to bring out the fact that, contrary to the idea spread in the general public, online video games do not mark an isolation and a lack of sociability on the part of the players, but, on the contrary, they emphasize an omnipresent, dynamic and very important sociability for the players, even if those relating modes are distinctive to the virtual realm. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | https://corpus.ulaval.ca/jspui/bitstream/20.500.11794/23351/1/29009.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |