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Blender Eevee render engine in indie production : using Blender's Eevee render engine for art projects
| Content Provider | Semantic Scholar |
|---|---|
| Author | Seidler, Mikael |
| Copyright Year | 2018 |
| Abstract | Tampereen ammattikorkeakoulu Tampere University of Applied Sciences Media and Art Fine Art MIKAEL SEIDLER: Reducing Animation Production Cost Using Eevee Render Engine Bachelor's thesis 42 pages, appendices 1 page May 2018 This study was carried out as a project. Two render engines were compared for results. Artists are limited by funding when creating 3D animations. As rendering a 3D animation is the most costly part of creating a short animation video, cutting the rendering cost down by introducing a new engine opens up a freedom for an artist to pursue more ambitious videos. The introduction of Extra Easy Virtual Environment Engine render engine in Blender 2.8 allows for render animations in real-time. This new rendering option revolutionizes the approach for 3-5 minute short animations. As a still in development engine, there are features not yet implemented. The objective of this study was to demonstrate how to use this new engine in the full production of a short animation video, proving the viability of the engine as a full production ready engine that cuts costs dramatically. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | https://www.theseus.fi/bitstream/handle/10024/146589/Seidler_Mikael.pdf?isAllowed=y&sequence=1 |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |