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PBR workflows in Cycles Render Engine : PBR workflows for realistic rendering in Cycles Render Engine
| Content Provider | COnnecting REpositories (CORE) |
|---|---|
| Author | Sairiala, Joonas |
| Date of Submission | 2015-01-01 |
| Abstract | The Cycles render engine is capable of impressive renders, but is not one of the most usable render engines. Cycles renderer lacks masters shaders, and out of the box, it is not able to be utilised as part of a physically based production environment. Fortunately Cycles offers extremely powerful shading tools that allow for the creation of various types of master shaders. In this thesis I will examine the common physically based rendering paradigms and workflows from the artist's perspective and implement a physically based shader using Cycles' nodes. This thesis includes practical render examples where I have utilised the physically based shading methods in order to create realistic materials and textures |
| File Format | |
| Alternate Webpage(s) | https://core.ac.uk/display/38131937 |
| Language | Finnish |
| Publisher | Tampereen ammattikorkeakoulu |
| Access Restriction | Open |
| Subject Keyword | 3D-elokuvat 3D-mallinnus kolmiulotteisuus atk-ohjelmat erikoistehosteet |
| Content Type | Text |
| Resource Type | Article |