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Asynchronous Hierarchical Architecture for Controlling and Animating Interface Agents
| Content Provider | Semantic Scholar |
|---|---|
| Author | Mase, K. Fels, Sidney S. Bruderlin, Armin Sumi, Yasuyuki Kadobayashi, Rieko |
| Copyright Year | 1998 |
| Abstract | An interface agent with a life-like character on a personal and mobile computer based guidance system is a plausible interface design approach for supporting and mediating communication between the exhibitors and visitors of showcase places such as museums, laboratory open houses and trade shows. This paper discusses the design framework and applications of such interface agents based on an asynchronous hierarchical agent(AHA) architecture and empirical knowledge of character animation design. First, a locomotion design tool is introduced with multi-level abstraction of interface design, followed by the AHA architecture which is suitable for designing agents allowing user's control access at these di erent levels of abstraction. The architecture is tested with a board game called Male tz in which the user can control player agents at various levels of abstraction. Lastly, a mobile guidance system with a cartoon-based life-like interface agent was developed and tested. Personalized agents can provide an intimate relationship with the users through context-aware behavior. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://www.mic.atr.co.jp/~mase/papers/mase-fels-98a.pdf |
| Alternate Webpage(s) | http://www.mic.atr.co.jp/~mase/papers/mase-fels-98a.ps.gz |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |