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Asynchronous hierarchical architecture for controlling and animating interface agents (1998).
| Content Provider | CiteSeerX |
|---|---|
| Author | Mase, Kenji Fels, Sidney Bruderlin, Armin Sumi, Yasuyuki Kadobayashi, Rieko |
| Abstract | An interface agent with a life-like character on a personal and mobile computer based guidance system is a plausible interface design approach for supporting and mediating communication between the exhibitors and visitors of showcase places such as museums, laboratory open houses and trade shows. This paper discusses the design framework and applications of such interface agents based on an asynchronous hierarchical agent(AHA) architecture and empirical knowledge of character animation design. First, a locomotion design tool is introduced with multi-level abstraction of interface design, followed by the AHA architecture which is suitable for designing agents allowing user's control access at these different levels of abstraction. The architecture is tested with a board game called Malefitz in which the user can control player agents at various levels of abstraction. Lastly, a mobile guidance system with a cartoon-based life-like interface agent was developed and tested. Personalized ag... |
| File Format | |
| Publisher Date | 1998-01-01 |
| Access Restriction | Open |
| Subject Keyword | Asynchronous Hierarchical Architecture Animating Interface Agent Interface Agent Character Animation Design Aha Architecture Design Framework Showcase Place Mobile Guidance System Personalized Ag Mobile Computer Trade Show Interface Design Guidance System Cartoon-based Life-like Interface Agent Different Level Asynchronous Hierarchical Agent Player Agent Empirical Knowledge Life-like Character Board Game Locomotion Design Tool Multi-level Abstraction Plausible Interface Design Approach Various Level Laboratory Open House |
| Content Type | Text |
| Resource Type | Article |