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Why Authentic Diversity, Consultants and Research Are Needed in Narrative Design
| Content Provider | Scilit |
|---|---|
| Author | DePass, Tanya |
| Copyright Year | 2019 |
| Description | We always hear the words “diversity” and “inclusion” around gaming, technology and media. They've almost become meaningless buzzwords that get lip service, if anything, in response to critique about a game's setting, characters or world-building instead of them becoming benchmarks for the industry to improve upon and to realize players are not the 18–35-year-old white male demographic we're often told is the audience for games, despite statistics that prove otherwise. Book Name: The Advanced Game Narrative Toolbox |
| Related Links | https://content.taylorfrancis.com/books/download?dac=C2017-0-75968-6&isbn=9781351014397&doi=10.1201/9781351014397-2&format=pdf |
| Ending Page | 21 |
| Page Count | 9 |
| Starting Page | 13 |
| DOI | 10.1201/9781351014397-2 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2019-02-18 |
| Access Restriction | Open |
| Subject Keyword | Book Name: The Advanced Game Narrative Toolbox Film, Radio and Television World Building Authentic Diversity Meaningless Buzzwords Game's Setting |
| Content Type | Text |
| Resource Type | Chapter |