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Game Design Leadership
| Content Provider | Scilit |
|---|---|
| Author | O'connor, Phil |
| Copyright Year | 2020 |
| Description | Game design may offer the most freedom and creativity but it comes with great responsibility. Regardless of what kind of game the reader works on, design leadership is at the center of success or failure. The key to being an effective designer understands that the readers are at the center of a workflow that affects all the other disciplines. Game development can be complex because of the uneasy mix of business and entertainment. A large dose of diplomacy, psychology and professional self-discipline will go a long way to earn the trust and respect of the team, essential ingredients for great games. Artists, modelers, and animators deal in aesthetics as well as concrete asset production. Sound is psychologically a huge part of the game experience. The production team is in a delicate position between the development team and upper management. Book Name: The Craft and Science of Game Design |
| Related Links | https://content.taylorfrancis.com/books/download?dac=C2020-0-14612-0&isbn=9781003097006&doi=10.1201/9781003097006-3&format=pdf |
| Ending Page | 72 |
| Page Count | 22 |
| Starting Page | 51 |
| DOI | 10.1201/9781003097006-3 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2020-10-30 |
| Access Restriction | Open |
| Subject Keyword | Book Name: The Craft and Science of Game Design Architecture Visual and Performing Arts Leadership Concrete Creativity Artists Readers Diplomacy Modelers Animators |
| Content Type | Text |
| Resource Type | Chapter |