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The Role of Communication
| Content Provider | Scilit |
|---|---|
| Author | O'connor, Phil |
| Copyright Year | 2020 |
| Description | The most difficult aspect of video game project management is communication. Communication has many different methods and styles, and it is possible to undercommunicate as well as overcommunicate. The game pillars are usually three core gameplay components that underpin the project, but sometimes can include description of the player experience. As a design leader, meetings are an important part of the process of communicating design, ironing out misunderstandings and deciding changes to the design. When communicating news about design or new tasks, highlight in the email who is responsible for each item and which designer should be consulted for the different features. There are many different message apps for internal communication used in studios these days. Earning the respect of the team as a designer requires professional discipline and integrity. One of the challenges for a production team is that each discipline uses the tool differently according to the nature of their work. Book Name: The Craft and Science of Game Design |
| Related Links | https://content.taylorfrancis.com/books/download?dac=C2020-0-14612-0&isbn=9781003097006&doi=10.1201/9781003097006-4&format=pdf |
| DOI | 10.1201/9781003097006-4 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2020-10-30 |
| Access Restriction | Open |
| Subject Keyword | Book Name: The Craft and Science of Game Design Visual and Performing Arts Project Communicating Different Requires Professional Discipline Uses News About Design |
| Content Type | Text |
| Resource Type | Chapter |