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Patrolling AI
| Content Provider | Scilit |
|---|---|
| Author | Li, Jingtian Arevalo, Kassandra Tovar, Matthew |
| Copyright Year | 2020 |
| Description | Hello, and congratulations on coming this far. In this chapter, we are going to explore the AI system of Unreal Engine and build a patrolling AI that can make the game fun to play. As we start to make more gameplay elements, one thing to always keep in mind is the balance of the game. Book Name: Creating Games with Unreal Engine, Substance Painter, & Maya |
| Related Links | https://content.taylorfrancis.com/books/download?dac=C2019-0-11875-1&isbn=9781003053101&doi=10.1201/9781003053101-19&format=pdf |
| Ending Page | 750 |
| Page Count | 34 |
| Starting Page | 717 |
| DOI | 10.1201/9781003053101-19 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2020-11-23 |
| Access Restriction | Open |
| Subject Keyword | Book Name: Creating Games with Unreal Engine, Substance Painter, & Maya Gameplay Coming Congratulations Unreal Ai Hello |
| Content Type | Text |
| Resource Type | Chapter |