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The Many Faces of GDDs
| Content Provider | Scilit |
|---|---|
| Author | Todd, Deborah |
| Copyright Year | 2007 |
| Description | And now for the juicy stuff! There is no subject more controversial in this industry than the topic of game-design documents, a.k.a. GDDs. Generally speaking, those who have a history of working with companies that use design docs are walking testimonials for them. Those who have worked with companies that go straight to prototyping and iterate through a design swear that this is the only way to go. The perception, on both sides, is that the other process is a waste of time and money. Book Name: Game Design |
| Related Links | https://content.taylorfrancis.com/books/download?dac=C2010-0-47486-7&isbn=9780429065545&doi=10.1201/b15736-12&format=pdf |
| Ending Page | 172 |
| Page Count | 22 |
| Starting Page | 151 |
| DOI | 10.1201/b15736-12 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2007-02-23 |
| Access Restriction | Open |
| Subject Keyword | Book Name: Game Design Architecture Visual and Performing Arts Game Design Design Documents Use Design Generally Speaking No Subject Industry Than Juicy Stuff Design Swear Walking Testimonials |
| Content Type | Text |
| Resource Type | Chapter |