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Unity Level Creation
| Content Provider | Scilit |
|---|---|
| Author | Li, Jingtian Watkins, Adam Arevalo, Kassandra Tovar, Matthew |
| Copyright Year | 2020 |
| Description | In the last chapter, we imported and refined the modules created in the first part of this book. In this chapter, we get to start to see all that hard work assembled. If you followed the modeling tutorials and built to the specifications Jingtian Li designed the assets to, you will find great flexibility in this chapter as the parts will fit together neatly in a variety of scenarios. You'll be able to build an infinite number of variations of spaces. Here, we will use the modules to design the level for our game. This process is usually called “layout” and is the process of designing how a player will move through the spaces. Book Name: Creating Games with Unity, Substance Painter, & Maya |
| Related Links | https://content.taylorfrancis.com/books/download?dac=C2019-0-11876-2&isbn=9781003050490&doi=10.1201/9781003050490-5&format=pdf |
| Ending Page | 207 |
| Page Count | 37 |
| Starting Page | 171 |
| DOI | 10.1201/9781003050490-5 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2020-11-23 |
| Access Restriction | Open |
| Subject Keyword | Book Name: Creating Games with Unity, Substance Painter, & Maya Visual and Performing Arts Modeling Flexibility Scenarios Assets Tutorials Neatly |
| Content Type | Text |
| Resource Type | Chapter |