Loading...
Please wait, while we are loading the content...
Character Modeling
| Content Provider | Scilit |
|---|---|
| Author | Li, Jingtian Watkins, Adam Arevalo, Kassandra Tovar, Matthew |
| Copyright Year | 2020 |
| Description | Hello, and welcome to the character modeling chapter! Character is always one of the critical aspects of a game. It may not take a lot of screen space, but it is what the player looks at for a long time; it is also what the players imagine as themselves. Therefore, developing a compelling character is an essential task of production. Book Name: Creating Games with Unity, Substance Painter, & Maya |
| Related Links | https://content.taylorfrancis.com/books/download?dac=C2019-0-11876-2&isbn=9781003050490&doi=10.1201/9781003050490-7&format=pdf |
| Ending Page | 297 |
| Page Count | 55 |
| Starting Page | 243 |
| DOI | 10.1201/9781003050490-7 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2020-11-23 |
| Access Restriction | Open |
| Subject Keyword | Book Name: Creating Games with Unity, Substance Painter, & Maya Visual and Performing Arts Modeling Hello |
| Content Type | Text |
| Resource Type | Chapter |