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Balancing a Game That Looks Balanceless
| Content Provider | Scilit |
|---|---|
| Author | Harris, John |
| Copyright Year | 2020 |
| Description | September 2007 NetHack (and Hack) keeps coming up again and again here because, after the original, it is the most Rogue-like of them all. Rogue is a game with profound design: changing even the tiniest bit affects everything else. Of all the roguelikes, the Hack games are those which most recognize that Rogue is an interesting game for reasons other than its turn-based tactical combat. NetHack's deeper features tend to be extensions and elaborations of Rogue's: its identification game, its objects with heavily programmed functions and the secret uses of many items. Wishing items used to allow the player to wish for objects that could then be used to get wishes. Players wearing no clothes and wielding no weapons get healed, not harmed, from the attacks of nurses. When monsters greater than a certain difficulty are killed, in addition to sometimes leaving a corpse and always dropping what they were carrying, sometimes they'll additionally leave behind a random item. Book Name: Exploring Roguelike Games |
| Related Links | https://content.taylorfrancis.com/books/download?dac=C2019-0-11989-5&isbn=9781003053576&doi=10.1201/9781003053576-23&format=pdf |
| Ending Page | 112 |
| Page Count | 4 |
| Starting Page | 109 |
| DOI | 10.1201/9781003053576-23 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2020-07-22 |
| Access Restriction | Open |
| Subject Keyword | Book Name: Exploring Roguelike Games Cybernetical Science Functions Game Leave Player Items Rogue Nethack Wishing Tiniest Bit |
| Content Type | Text |
| Resource Type | Chapter |