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ADOM, NetHack with a Goatee
| Content Provider | Scilit |
|---|---|
| Author | Harris, John |
| Copyright Year | 2020 |
| Description | The Ancient Domains of Mystery (ADOM) bears so many features first seen in NetHack indicates pretty strongly that its creator and maintainer borrowed many of its aspects. Some of ADOM's dungeons are uncommonly harsh if entered at the wrong time, so it is possibly a good thing that the player can know which these are with experience. ADOM's quests, as with much of the rest of the game, can be considered either good or bad things. But NetHack also contains a number of hard-coded items and areas, and sometimes that makes the game feel less random than it should. ADOM, unavoidably, has the same problem. NetHack's vaunted verisimilitude did not arise fully-formed from one person's brain, or even entirely from within its DevTeam, but from the work of many dozens of developers submitting their modifications. NetHack grew up through the accretion of the patches, but ADOM relies entirely upon the skill of one person. Book Name: Exploring Roguelike Games |
| Related Links | https://content.taylorfrancis.com/books/download?dac=C2019-0-11989-5&isbn=9781003053576&doi=10.1201/9781003053576-35&format=pdf |
| Ending Page | 178 |
| Page Count | 4 |
| Starting Page | 175 |
| DOI | 10.1201/9781003053576-35 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2020-07-22 |
| Access Restriction | Open |
| Subject Keyword | Book Name: Exploring Roguelike Games Visual and Performing Arts Game Good Patches Bad Things Items Nethack Adom Unavoidably Devteam |
| Content Type | Text |
| Resource Type | Chapter |