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Deferred Snow Deformation in Rise of the Tomb Raider
| Content Provider | Scilit |
|---|---|
| Author | Michels, Anton Kai Sikachev, Peter |
| Copyright Year | 2016 |
| Description | Procedural snow deformation is one of the defining graphical features in the Rise of the Tomb Raider. (See Figure 1.1.) It creates a discernable connection between Lara and her environment while serving as a key gameplay element, allowing the titular Tomb Raider to track her targets while remaining hidden from sight. At the core of this technology is a novel technique called deferred deformation, which decouples the deformation logic from the geometry it affects. This approach can scale with dozens of NPCs, has a low memory footprint of 4 MB, and can be easily altered to handle a vast variety of procedural interactions with the environment. This chapter aims to provide the reader with sufficient theoretical and practical knowledge to implement deferred deformation in a real-time 3D application. Book Name: GPU Pro 7 |
| Related Links | https://content.taylorfrancis.com/books/download?dac=C2015-0-60961-1&isbn=9780429160035&doi=10.1201/b21261-5&format=pdf |
| Ending Page | 30 |
| Page Count | 14 |
| Starting Page | 17 |
| DOI | 10.1201/b21261-5 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2016-03-23 |
| Access Restriction | Open |
| Subject Keyword | Book Name: Gpu Pro 7 Artificial Intelligence Procedural Rise Snow Deformation Tomb Raider Deferred Deformation |
| Content Type | Text |
| Resource Type | Chapter |