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Physically Based Deferred Shading on Mobile
| Content Provider | Scilit |
|---|---|
| Author | Smith, Ashley Vaughan Einig, Mathieu |
| Copyright Year | 2016 |
| Description | In order for graphical applications to achieve maximum performance and therefore maximum graphical quality, they need to utilize memory bandwidth as best as possible. This is especially true on mobile devices without large, fast DDR RAM, like discrete GPUs have, and where power is limited through battery life. Book Name: GPU Pro 7 |
| Related Links | https://content.taylorfrancis.com/books/download?dac=C2015-0-60961-1&isbn=9780429160035&doi=10.1201/b21261-18&format=pdf |
| Ending Page | 212 |
| Page Count | 12 |
| Starting Page | 201 |
| DOI | 10.1201/b21261-18 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2016-03-23 |
| Access Restriction | Open |
| Subject Keyword | Book Name: Gpu Pro 7 Hardware and Architecturee Memory Bandwidth Battery Shading Deferred Maximum Performance |
| Content Type | Text |
| Resource Type | Chapter |