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Writing for New IP
| Content Provider | Scilit |
|---|---|
| Author | Pratchett, Rhianna |
| Copyright Year | 2020 |
| Description | Writing a video game with completely new setting and characters has its own challenges. Rhianna Pratchett describes the pitfalls and strategies she has used to successfully write games using new IP (intellectual property). She reviews the increased importance of the role of the writer and the increased scope of the work. When a game is using existing IP someone else has done the work of defining characters and setting. New IP requires the wholesale creation of an interactive universe. She advises on how to make original ideas easier for team members to understand and provides case studies from the original IP she worked on – Overlord. Writing exercises at the end of the chapter provide suggestions for building skills required for writing new IP for games. Book Name: Professional Techniques for Video Game Writing |
| Related Links | https://content.taylorfrancis.com/books/download?dac=C2018-0-95105-4&isbn=9780429196539&doi=10.1201/9780429196539-15&format=pdf |
| Ending Page | 218 |
| Page Count | 22 |
| Starting Page | 197 |
| DOI | 10.1201/9780429196539-15 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2020-04-21 |
| Access Restriction | Open |
| Subject Keyword | Book Name: Professional Techniques for Video Game Writing Building New Ip Writing New Game Is Using Setting and Characters |
| Content Type | Text |
| Resource Type | Chapter |