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Banning Violent Video Games in Switzerland
| Content Provider | Scilit |
|---|---|
| Author | Perret, Michael |
| Copyright Year | 2015 |
| Description | Violent video games have been considered 'problematic' in Switzerland since the turn of the century, and the issue has become political. The situation can be seen as a 'public problem' (Gusfield 1984): It falls within the horizon of its resolution by public action, with deputies seizing the 'problem'. A classic sociological approach would seek to describe the stages of the problem by showing the causal links between each steps. In 2006, the Swiss Interactive Entertainment Association (SIEA), founded three years before, issued a code of conduct for the interactive entertainment industry, emphasizing the protection of minors. The use of hetero-categories such as 'youth' and 'killergames' suggest that the subjects of the problem are kept on the periphery while trying to solve it. More specifically, manufacturers, suppliers, and importers united within the SIEA and published minimum age recommendations based on the code of conduct and on the "Pan European Game Information" (PEGI) system. Book Name: Video Game Policy |
| Related Links | https://api.taylorfrancis.com/content/chapters/edit/download?identifierName=doi&identifierValue=10.4324/9781315748825-12&type=chapterpdf |
| Ending Page | 175 |
| Page Count | 15 |
| Starting Page | 161 |
| DOI | 10.4324/9781315748825-12 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2015-10-14 |
| Access Restriction | Open |
| Subject Keyword | Book Name: Video Game Policy Violent Video Video Games Interactive Entertainment Switzerland Public |
| Content Type | Text |
| Resource Type | Chapter |