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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Miao Wang Xiling Luo |
| Copyright Year | 2009 |
| Abstract | A game theoretic method, called collaborative On-line Game Playing, is to execute a collaborative application in dense multi-hop MANET (mobile Ad Hoc network). The players of the game collaborate together with their neighbors, each moving towards next arbitrary position at any time. In the netwoThrk, data should be distributed reliably and efficiently among hosts for consecutive playing with limited energy. Therefore, in this paper, routing salvage is advanced to ensure data reliable and efficient. We firstly propose the formula for routing salvage probability. Then, the formulations of network overhead and routing delay with parameter TTL (Time to Live) are constructed. Simulation results show that: 1.The analysis of salvage probability is accurate; 2.The routing salvage and TTL in route cache improve the delivery rate in the network. 3.Routing salvage and the optimal TTL reduce the overhead and routing delay in MANET. |
| Starting Page | 1142 |
| Ending Page | 1147 |
| File Size | 856168 |
| Page Count | 6 |
| File Format | |
| ISBN | 9781424453344 |
| DOI | 10.1109/CSE.2009.74 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2009-08-29 |
| Publisher Place | Canada |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Delay effects routing delay International collaboration routing salvage routing overhead Game theory Equations Mobile ad hoc networks Information analysis Analytical models MANET delivery rate Spread spectrum communication Routing protocols Computer networks collaborative On-line Game Playing |
| Content Type | Text |
| Resource Type | Article |
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