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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Yang, J.C. Lin, Y.L. Wu, J.J. Chien, K.H. |
| Copyright Year | 2008 |
| Description | Author affiliation: Dept. of Comput. Sci. & Inf. Eng., Nat. Central Univ., Tainan (Chien, K.H.) |
| Abstract | Recently, many researchers believe that learning motivation and interest can be enhanced by participating in educational games. Video capture virtual reality technologies provide a possibility for designing games. However, it has not been widely used in the field of educational games. A digital game-based learning system, called PILE (physical interactive learning environment), was developed which utilized video capture virtual reality technologies and was applied in educational setting with learning activity design. The learning activity was designed by integrating the PILE system to English learning materials of the third grade of elementary school along with the phonics in a digital game-based learning design. An experiment of using the PILE system was conducted for examining English learning achievement,motivation and attitude with two groups. The experimental group used the PILE system for English learning. In contrast, the control group used PowerPoint slides for English learning. The result of the experiment shows that studentspsila English achievement is enhanced by integrating the PILE system into English learning activity with game-based learning design. Positive learning motivation and attitude on English learning was also found. |
| Starting Page | 36 |
| Ending Page | 43 |
| File Size | 3192672 |
| Page Count | 8 |
| File Format | |
| ISBN | 9780769534091 |
| DOI | 10.1109/DIGITEL.2008.40 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2008-11-17 |
| Publisher Place | Canada |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Learning systems Design engineering Lungs Education Feedback Virtual reality Educational technology Educational institutions Game theory Conducting materials |
| Content Type | Text |
| Resource Type | Article |
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