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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Chan, S. Conti, F. Blevins, N.H. Salisbury, K. |
| Copyright Year | 2011 |
| Description | Author affiliation: BioRobotics Laboratory, Suite E100, 318 Campus Dr., Stanford, CA 94305, U.S.A. (Salisbury, K.) || Department of Computer Science, Stanford University, USA (Chan, S.; Conti, F.; Blevins, N.H.) |
| Abstract | A method for 6-DOF haptic rendering of isosurface geometry embedded within sampled volume data is presented. The algorithm uses a quasi-static formulation of motion constrained by multiple contacts to simulate rigid-body interaction between a haptically controlled virtual tool (proxy), represented as a point-sampled surface, and volumetric isosurfaces. Unmodified volume data, such as computed tomography or magnetic resonance images, can be rendered directly with this approach, making it particularly suitable for applications in medical or surgical simulation. The algorithm was implemented and tested on a variety of volume data sets using several virtual tools with different geometry. As the constraint-based algorithm permits simulation of a massless proxy, no artificial mass or inertia were needed nor observed. The speed and transparency of the algorithm allowed motion to be responsive to extremely stiff contacts with complex virtualized geometry. Despite rendering stiffnesses that approach the physical limits of the interfaces used, the simulation remained stable through haptic interactions that typically present a challenge to other rendering methods, including wedging, prying, and hooking. |
| Starting Page | 89 |
| Ending Page | 94 |
| File Size | 1442332 |
| Page Count | 6 |
| File Format | |
| ISBN | 9781457702990 |
| e-ISBN | 9781457702983 |
| e-ISBN | 9781457702976 |
| DOI | 10.1109/WHC.2011.5945467 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2011-06-21 |
| Publisher Place | Turkey |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Geometry Force Interference Rendering (computer graphics) Haptic interfaces Acceleration Isosurfaces |
| Content Type | Text |
| Resource Type | Article |
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