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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Gal, Y. Avigal, M. |
| Copyright Year | 2010 |
| Abstract | In order to give the computer the ability to play against human opponents, one could utilize the Alpha-Beta algorithm. However, this algorithm has several limitations restricting its playing capabilities. Over the years, many variants of this algorithm were developed, among them a couple that make use of neural networks: a neural network to focus the search in the game tree, and a neural network trained without expert knowledge that substitutes the heuristic function in the Alpha-Beta algorithm. In this paper the weaknesses of the Alpha-Beta algorithm are reviewed alongside its variants that use neural networks. It is explained how each approach overcomes different limitations of the Alpha-Beta algorithm, and an attempt to overcome its weaknesses by the use of a combination of the neural network algorithms is presented. The proposed hybrid algorithm, which was developed using Evolutionary Strategies, still keeps the advantages of each of the individual neural algorithms, and shows a significant improvement in play against them. |
| Starting Page | 813 |
| Ending Page | 818 |
| File Size | 321701 |
| Page Count | 6 |
| File Format | |
| ISBN | 9781424492114 |
| DOI | 10.1109/ICMLA.2010.125 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2010-12-12 |
| Publisher Place | USA |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Algorithm design and analysis Training game playing Gallium Heuristic algorithms Neurons checkers Games Artificial neural networks Alpha-Beta algorithm evolutionary strategies feed forward neural networks |
| Content Type | Text |
| Resource Type | Article |
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