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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Mania, K. Mourkoussis, N. Zotos, A. |
| Copyright Year | 2008 |
| Description | Author affiliation: Dept. of Electron. & Comput. Eng., Tech. Univ. of Crete, Chania (Mania, K.; Zotos, A.) || Dept. of Inf., Univ. of Sussex, Brighton (Mourkoussis, N.) |
| Abstract | Computer graphics algorithms have for long dealt with simulation of physics: simulation of the geometry of a real-world space, simulation of the light propagation in a real environment and simulation of motor actions with appropriate tracking. Perception principles have subsequently been incorporated into rendering algorithms in order to save rendering computation and produce photo realistic images from a human rather than a machine point of view. Spatial memory tasks are often incorporated in benchmarking processes when assessing fidelity of a VE simulation, since spatial awareness is crucial for human performance efficiency of any task that entails awareness of space. This paper is exploring the exploitation of visual perception principles towards efficient selective rendering techniques. In order to economize on rendering computation, selective rendering guides a high level of detail to appropriate regions of a synthetic scene. Such decisions are based on predictive attention modeling, gaze or even cognitive information. Experimental studies presented will show that it is possible to produce scenes from a human rather than a physics point of view. |
| Starting Page | 1596 |
| Ending Page | 1601 |
| File Size | 636466 |
| Page Count | 6 |
| File Format | |
| ISBN | 9781424423835 |
| ISSN | 1062922X |
| DOI | 10.1109/ICSMC.2008.4811515 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2008-10-12 |
| Publisher Place | Singapore |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Layout Computational modeling Solid modeling Computer simulation Rendering (computer graphics) Humans Physics Computer graphics Computational geometry Optical propagation fidelity metrics Computer graphics simulations perceptually-based selective rendering |
| Content Type | Text |
| Resource Type | Article |
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