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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Hattori, Lile Bacchelli, Alberto Lanza, Michele Lungu, Mircea |
| Copyright Year | 2011 |
| Description | Author affiliation: REVEAL @ University of Lugano (Hattori, Lile; Bacchelli, Alberto; Lanza, Michele) || SCG @ University of Berne (Lungu, Mircea) |
| Abstract | Summary form only given. My group at Microsoft Research creates software development tools through user-centered design. This method creates a virtuous cycle: we study developers and their teams, which in turn inspires the tools we design, which we then evaluate with those developers and teams, seeking to improve the nature of their work. In this talk, we'll discuss some of the biggest problem areas we have observed, including information seeking, multitasking and disorientation, and look at some of the prototypes we have built in response. Code Canvas provides a zoomable map of a software project, allowing the programmer to zoom out to see structure and visualizations and zoom in to edit code. Debugger Canvas (a joint project with Brown University) provides a spatial representation of a programmer's task, like a debugging session, as it unfolds. Finally, Code Space uses a combination of touch screens, Kinects and mobile devices to allow fluid sharing of digital objects at development team meetings. |
| Sponsorship | IEEE Comput. Soc. |
| Starting Page | 558 |
| Ending Page | 558 |
| File Size | 70554 |
| Page Count | 1 |
| File Format | |
| ISBN | 9781457703492 |
| ISSN | 10930175 |
| e-ISBN | 9781457703485 |
| e-ISBN | 9781457703478 |
| DOI | 10.1109/CSEET.2011.5876154 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2011-05-22 |
| Publisher Place | USA |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Content Type | Text |
| Resource Type | Article |
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