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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Anopas, Dollaporn Wongsawat, Yodchanan |
| Copyright Year | 2014 |
| Description | Author affiliation: Department of Biomedical Engineering, Mahidol University, Putttamonthon 4, Salaya, Nakornpathom 73170 Thailand (Anopas, Dollaporn) || Department of Biomedical Engineering, Mahidol University, Puttamonthon 4, Salaya, Nakornpathom 73170 Thailand (Wongsawat, Yodchanan) |
| Abstract | From the past to the present, brain development has been very popular for education. Therefore, many journals and theories about neuroscience, psychology, neuroimaging and physiotherapy have played a key role in brain enhancement Virtual reality is well known as an efficient motivation to enhance motor function. However, much research only proved that there were more immerse and motivate method than conventional way. Hence, which kinds of a procedure have an absolute outcome in brain enhancement? This research will focus on a method that has a high quality in memory development to improve neuroplasticity. Moreover, virtual reality will be developed via Unity which is game engine for developing 2D and 3D game to support a neuronal activity. Quantitative electroencephalogram (QEEG) will be used to prove the result of memory enhancement during training because QEEG reveals topography of frequency band as well as the brain connectivity. Finally, virtual reality game, which is integrated with the neural activity, is compared with the conventional game via QEEG. The aim of this research is to develop the virtual reality that is supported with the neuronal activity for memory skill and to create the simple virtual reality for real brain enhancement. |
| Starting Page | 1 |
| Ending Page | 5 |
| File Size | 938674 |
| Page Count | 5 |
| File Format | |
| ISBN | 9781479968015 |
| DOI | 10.1109/BMEiCON.2014.7017399 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2014-11-26 |
| Publisher Place | Japan |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Neuroplasticity QEEG Computational modeling Games Coherence Virtual reality Brain modeling Neuronal activity |
| Content Type | Text |
| Resource Type | Article |
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