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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Hansen, D.L. Jacobs, D.W. Lewis, D. Biswas, A. Preece, J. Rotman, D. Stevens, E. |
| Copyright Year | 2011 |
| Abstract | A growing number of projects are solving complex computational and scientific tasks by soliciting human feedback through games. Many games with a purpose focus on generating textual tags for images. In contrast, we introduce a new game, Odd Leaf Out, which provides players with an enjoyable and educational game that serves the purpose of identifying misclassification errors in a large database of labeled leaf images. The game uses a novel mechanism to solicit useful information from players' incorrect answers. A study of 165 players showed that game data can be used to identify mislabeled leaves much more quickly than would have been possible using a computer vision algorithm alone. Domain novices and experts were equally good at identifying mislabeled images, although domain experts enjoyed the game more. We discuss the successes and challenges of this new game, which can be applied to other domains with labeled image datasets. |
| Starting Page | 87 |
| Ending Page | 94 |
| File Size | 306269 |
| Page Count | 8 |
| File Format | |
| ISBN | 9781457719318 |
| DOI | 10.1109/PASSAT/SocialCom.2011.225 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2011-10-09 |
| Publisher Place | USA |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Computer vision Accuracy Humans Games Vegetation Games with a purpose Leaf identification Error detection Classification algorithms Labeling |
| Content Type | Text |
| Resource Type | Article |
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