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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Rivas, Jorge Ivan Rivalcoba De Gyves, Oriam Rudomin, Isaac Pelechano, Nuria |
| Copyright Year | 2014 |
| Description | Author affiliation: Department of Computer Science, Tecnológico de Monterrey, México, México (Rivas, Jorge Ivan Rivalcoba; De Gyves, Oriam) || Computer Sciences, Barcelona Supercomputing Center, Barcelona, Spain (Rudomin, Isaac) || Llenguatges i Sistemes Informàtics, Universitat Politècnica de Catalunya, Barcelona, Spain (Pelechano, Nuria) |
| Abstract | Our objective with this paper is to show how we can couple a group of real people and a simulated crowd of virtual humans. We attach group behaviors to the simulated humans to get a plausible reaction to real people. We use a two stage system: in the first stage, a group of people are segmented from a live video, then a human detector algorithm extracts the positions of the people in the video, which are finally used to feed the second stage, the simulation system. The positions obtained by this process allow the second module to render the real humans as avatars in the scene, while the behavior of additional virtual humans is determined by using a simulation based on a social forces model. Developing the method required three specific contributions: a GPU implementation of the codebook algorithm that includes an auxiliary codebook to improve the background subtraction against illumination changes; the use of semantic local binary patterns as a human descriptor; the parallelization of a social forces model, in which we solve a case of agents merging with each other. The experimental results show how a large virtual crowd reacts to over a dozen humans in a real environment. |
| Starting Page | 1 |
| Ending Page | 10 |
| File Size | 905344 |
| Page Count | 10 |
| File Format | |
| ISBN | 9789897580789 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2014-01-05 |
| Publisher Place | Portugal |
| Access Restriction | Subscribed |
| Rights Holder | SCITEPRESS |
| Subject Keyword | Training Computer vision Image color analysis Computational modeling Graphics processing units Semantic Local Binary Patterns (S-LBP) Computer graphics Feature extraction Data models Crowd simulation Motion control |
| Content Type | Text |
| Resource Type | Article |
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