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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Caggianese, G. Erra, U. |
| Copyright Year | 2012 |
| Description | Author affiliation: Dipartimento di Ingegneria e Fisica dell'Ambiente, Università degli Studi della Basilicata, Potenza, Italy (Caggianese, G.) || Dipartimento di Matematica e Informatica, Università degli Studi della Basilicata, Potenza, Italy (Erra, U.) |
| Abstract | Multi-agent path planning on grid maps is a challenging problem and has numerous real-life applications ranging from robotics to real-time strategy games and non-player characters in video games. $A^{∗}$ is a cost-optimal forward search algorithm for path planning which scales up poorly in practice since both the search space and the branching factor grow exponentially in the number of agents. In this work, we propose an $A^{∗}$ implementation for the Graphics Processor Units (GPUs) which uses as search space a grid map. The approach uses a search space decomposition to break down the forward search $A^{∗}$ algorithm into parallel independently forward sub-searches. The solution offer no guarantees with respect to completeness and solution quality but exploits the computational capability of GPUs to accelerate path planning for many thousands of agents. The paper describes this implementation using the Compute Unified Device Architecture (CUDA) programming environment, and demonstrates its advantages in GPU performance compared to GPU implementation of Real-Time Adaptive $A^{∗}.$ |
| Starting Page | 482 |
| Ending Page | 488 |
| File Size | 1833542 |
| Page Count | 7 |
| File Format | |
| ISBN | 9781467323598 |
| e-ISBN | 9781467323628 |
| DOI | 10.1109/HPCSim.2012.6266962 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2012-07-02 |
| Publisher Place | Spain |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Real time systems Tiles Instruction sets $A^{∗}$ algorithm Bismuth Grid maps Path planning Planning Path-finding Graphics processing unit Search space decomposition GPU acceleration |
| Content Type | Text |
| Resource Type | Article |
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