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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | van Vliet, M. Robben, A. Chumerin, N. Manyakov, N.V. Combaz, A. Van Hulle, M.M. |
| Copyright Year | 2012 |
| Description | Author affiliation: Laboratorium voor Neuroen Psychofysiologie, K.U. Leuven, Campus Gasthuisberg, Herestraat 49, B-3000 Leuven, Belgium (van Vliet, M.; Robben, A.; Chumerin, N.; Manyakov, N.V.; Combaz, A.; Van Hulle, M.M.) |
| Abstract | This paper describes our first attempt to port a brain-computer interface (BCI), created in a research lab and running on expensive equipment, to consumer grade equipment, allowing one to reach a much broader audience and raise public awareness of this new technology. With the BCI, the user can perform a complicated task through mind control only: playing a tactical video-game. Reliable control is accomplished by adapting a Steady-State Visual Evoked Potential (SSVEP) classifier to be robust enough to cope with the signal quality of the consumer grade electroencephalography (EEG) device used, i.e. the Emotiv EPOC. The difference in performance of the game running on research grade EEG equipment versus the Emotiv EPOC is examined. The game was tested by a broad audience during a public event and was well received. |
| Starting Page | 1 |
| Ending Page | 6 |
| File Size | 410966 |
| Page Count | 6 |
| File Format | |
| ISBN | 9781467324762 |
| DOI | 10.1109/BRC.2012.6222186 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2012-01-09 |
| Publisher Place | Brazil |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Performance evaluation Electrodes Visualization Brain-computer interfacing Poles and towers Games Electroencephalography Calibration Steady-state visual evoked potentials Emotiv EPOC |
| Content Type | Text |
| Resource Type | Article |
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