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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Yi-Shiang Wang Chih-Ming Chen Chin-Ming Hong Yen-Nung Tsai |
| Copyright Year | 2013 |
| Description | Author affiliation: Dept. of Appl. Electron. Technol., Nat. Taiwan Normal Univ., Taipei, Taiwan (Yi-Shiang Wang; Chin-Ming Hong) || Grad. Inst. of Libr., Inf. & Archival Studies, Nat. Chengchi Univ., Tainan, Taiwan (Chih-Ming Chen; Yen-Nung Tsai) |
| Abstract | Due to limited budgets and manpower, most elementary schools in Taiwan do not plan or provide library instruction for students. Although students can use libraries, they typically lack the knowledge needed to use library resources effectively. Consequently, students have difficulty finding the books they need and can easily become overwhelmed by the massive amount of information in libraries. Computer-assisted instruction for teaching basic library skills to large numbers of students is an appealing method. Particularly, game-based learning has garnered considerable attention in education research. Many researchers and scholars believe that integrating teaching and games enhances student learning performance and motivation. This work develops an educational gaming system based on situated learning theory, and applies innovative augmented reality interactive technology to a library's learning environment. Student library knowledge can be enhanced via the proposed game-based augmented reality library instruction system (GARLIS). Experimental results demonstrate that student learning performance is improved significantly by using the proposed GARLIS. Moreover, this work demonstrates that using the proposed GARLIS for library instruction results in the same learning performance as conventional librarian instruction. The proposed library instruction system overcomes shortcomings of personal teaching skills of librarians that may adversely affect student learning performance by conveying the same learning content to all students. Additionally, the proposed system results in better learning performance for learners with the field-dependent cognitive style than learners with the field-independent cognitive style. Further, the proposed system provides more benefits in terms of library skills training than conventional librarian instruction. |
| Starting Page | 391 |
| Ending Page | 396 |
| File Size | 322091 |
| Page Count | 6 |
| File Format | |
| ISBN | 9781479921591 |
| DOI | 10.1109/COMPSACW.2013.128 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2013-07-22 |
| Publisher Place | Japan |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Library instruction Three-dimensional displays Human-computer interface Games Educational institutions Libraries Media in education Augmented reality Testing |
| Content Type | Text |
| Resource Type | Article |
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