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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Moura, Adelina |
| Copyright Year | 2014 |
| Description | Author affiliation: Graphics, Interaction and Learning Technologies - GILT, Instituto Superior de Engenharia do Porto, Porto, Portugal (Moura, Adelina) It is imperative to continue thinking and reinventing education because technologies and the Web are redefining where, when and from whom we learn. The motivation to learn can be awakened in students by creating playful environments capable of reconciling the knowledge acquisition in the classroom and practice learning. Authors from different study fields have recognized the multiple possibilities of videogames for learning and for interdisciplinary use. Education can benefit from the potential of these artefacts if properly integrated into the educational process. This article describes an ongoing learning experience based on electronic games. It also presents some preliminary results of the ARCADE games type application in Wordshoot; Flashcards; Matching Pair; Manic Miner and Cannonball Fun formats. This experience is being made with Portuguese and French vocabulary, grammar and school curriculum learning, both in Elementary and Vocational Education. |
| Starting Page | 1 |
| Ending Page | 5 |
| File Size | 253057 |
| Page Count | 5 |
| File Format | |
| ISBN | 9789899843431 |
| DOI | 10.1109/CISTI.2014.6877065 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2014-06-18 |
| Publisher Place | Spain |
| Access Restriction | Subscribed |
| Rights Holder | AISTI |
| Subject Keyword | Electronic games Mobile devices Blogs Games Educational institutions Curricular learning Generators Languages Internet Face |
| Content Type | Text |
| Resource Type | Article |
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